Development of interactive e-module based on video and augmented reality for earthquake technology course
DOI:
https://doi.org/10.24036/jptk.v6i3.33623Keywords:
Augmented Reality, E-module, Video, Earthquake TechnologyAbstract
The implementation of augmented reality and video in instructional media is highly suitable for courses in the field of civil engineering, one of them is the Earthquake Technology. This research employed the Research and Development (R&D) method using the ADDIE model in developing the e-module. The result of this research is an e-module specifically designed for the Earthquake Technology courses. The e-module was validated by media experts, subject matter experts, and students as part of the evaluation process. The average scores from the two media experts were 93.33 and 91.33 for graphic feasibility, and 96.67 and 93.33 for language feasibility. As for the two subject matter experts, the average scores for content feasibility were 89.41 and 88.24, for presentation feasibility were 87.50 and 90.00, and for contextual feasibility were 90.00 and 90.00. Meanwhile, the average score from the students during the pilot study was 89.06. The results of this research indicate that the development of the Earthquake Technology e-module using the ADDIE method has resulted in an e-module with "very good" category in terms of media and "good" category in terms of content. The assessment results from students also indicate that the Earthquake Technology e-module falls into the "good" category. So, it can be concluded that the Earthquake Technology e-module based on video and augmented reality can be totally implemented in the learning process of Earthquake Technology course at higher education institution.
Downloads
References
Buchner, J., Buntins, K., & Kerres, M. (2022). The Impact of Augmented Reality on Cognitive Load and Performance: A Systematic Review. In Journal of Computer Assisted Learning (Vol. 38, Issue 1, pp. 285–303). https://doi.org/10.1111/jcal.12617
Diao, P. H., & Shih, N. J. (2019). Trends and Research Issues of Augmented Reality Studies in Architectural and Civil Engineering Education - A Review of Academic Journal Publications. Applied Sciences (Switzerland), 9(9). https://doi.org/10.3390/app9091840
Estheriani, N. G. N., & Muhid, A. (2020). Pengembangan Kreativitas Berpikir Siswa di Era Industri 4.0 melalui Perangkat Pembelajaran dengan Media Augmented Reality. Insight: Jurnal Ilmiah Psikologi, 22(2), 118–129. https://doi.org/10.26486/psikologi.v22i2.1206
Firdanu, R., Achmadi, S., & Wibowo, S. A. (2020). Pemanfaatan Augmented Reality sebagai Media Pembelajaran mengenai Peralatan Konstruksi dalam Dunia Pendidikan Berbasis Android. JATI (Jurnal Mahasiswa Teknik Informatika), 4(2), 276–282. https://doi.org/10.36040/jati.v4i2.2657
Fitriana, R., & Rinaldi, A. (2021). Geogebra pada Aplikasi Sigil sebagai Pengembangan E-Modul Pembelajaran Matematika. Prisma, 10(1), 106–120. https://doi.org/10.35194/jp.v10i1.1118
Hurrahman, M., Erlina, Melati, H. A., Enawaty, E., & Sartika, R. P. (2022). Pengembangan E-Modul Berbasis Multipel Representasi Dengan Bantuan Teknologi Augmented Reality untuk Pembelajaran Materi Bentuk Molekul. Jurnal Pendidikan Sains Indonesia, 10(1), 89–114. https://doi.org/10.24815/jpsi.v10i1.22579
Indrawan, I. W. A., Saputra, K. O., & Linawati. (2021). Augmented Reality sebagai Media Pendidikan Interaktif dalam Pandemi Covid-19. Majalah Ilmiah Teknologi Elektro, 20(1), 61–70. https://doi.org/10.24843/mite.2021.v20i01.p07
Istikomah, Purwoko, R. Y., & Nugraheni, P. (2020). Sigil: Pengembangan E-modul Berbasis Realistik pada Materi Lingkaran untuk Siswa Kelas VIII SMP. JP3M (Jurnal Penelitian Pendidikan Dan Pengajaran Matematika), 6(2), 91–98. https://doi.org/10.37058/jp3m.v6i2.1957
Kim, J., & Irizarry, J. (2021). Evaluating the Use of Augmented Reality Technology to Improve Construction Management Student’s Spatial Skills. International Journal of Construction Education and Research, 17(2), 99–116. https://doi.org/10.1080/15578771.2020.1717680
Maulana, I., Suryani, N., & Asrowi. (2019). Augmented Reality: Solusi Pembelajaran IPA di Era Revolusi Industri 4.0. Proceedings of The ICECRS, 2(1), 19–26. https://doi.org/10.21070/picecrs.v2i1.2399
Mubai, A., Rukun, K., Giatman, M., & Edidas, E. (2020). Needs Analysis in Learning Media Development Based on Augmented Reality (AR) for Computer Network Installation Courses. Jurnal Pendidikan Teknologi Kejuruan, 3(1), 31–35. https://doi.org/10.24036/jptk.v3i1.3723
Nastiti, F. E., & Ni’mal ’Abdu, A. R. (2020). Kesiapan Pendidikan Indonesia Menghadapi Era Society 5.0. Jurnal Kajian Teknologi Pendidikan, 5(1), 61–66.
Nurlita, D., Sari, J. P., & Harahap, R. A. (2023). Systematic Literature Review: Pemanfaatan Game Edukasi Digital sebagai Media Pembelajaran Biologi di SMA. Jurnal Edukasi Nonformal, 4(1), 445–453.
Putri, A. E., & Hendriyani, Y. (2023). Pengembangan E-Modul Berbasis Augmented Reality untuk Mata Pelajaran Komputer dan Jaringan Dasar Siswa Kelas X TKJ di SMK Negeri 3 Seluma. JAVIT : Jurnal Vokasi Informatika, 56–63. https://doi.org/10.24036/javit.v3i1.70
Raharjo, N. E., & Dinata, C. (2021). Pengembangan Media Pembelajaran Augmented Reality for Bridge pada Mata Pelajaran Konstruksi Jalan dan Jembatan untuk SMK Kelas XI DPIB. Jurnal Pendidikan Teknik Sipil, 3(1), 100–109. https://doi.org/10.21831/jpts.v3i1.41891
Setiawan, A. H., & Dani, H. (2021). Studi Terhadap Media Augmented Reality (AR) dalam Meningkatkan Hasil Belajar Peserta Didik pada KD Memahami Jenis-Jenis Alat Berat. Jurnal Kajian Pendidikan Teknik Bangunan, 7(1).
Sholeh, M., Triyono, J., Haryani, P., & Fatkhiyah, E. (2021). Penggunaan dan Pengembangan Aplikasi Berbasis Augmented Reality untuk Dunia Pendidikan. JMM (Jurnal Masyarakat Mandiri), 5(5), 2524–2536. https://doi.org/10.31764/jmm.v5i5.5761
Subhashini, P., Siddiqua, R., Keerthana, A., & Pavani, P. (2020). Augmented Reality in Education. Journal of Information Technology and Digital World, 02(04), 221–227. https://doi.org/10.36548/jitdw.2020.4.006
Sumarna, K., Maulana, A., & Rochadi, D. (2019). Pengaplikasian Augmented Reality pada Modul Pembelajaran Menggambar Teknik 2 dan CAD di Program Studi Pendidikan Teknik Bangunan, Fakultas Teknik, Universitas Negeri Jakarta. Jurnal Pensil: Pendidikan Teknik Sipil, 8(2), 89–96. https://doi.org/10.21009/jpensil.v8i2.11956
Wei, C. Y., Kuah, Y. C., Ng, C. P., & Lau, W. K. (2021). Augmented Reality (AR) as an Enhancement Teaching Tool: Are Educators Ready for It? Contemporary Educational Technology, 13(3), ep303. https://doi.org/10.30935/cedtech/10866
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 Listiyono Budi, Aris Widodo, Eko Nugroho Julianto, Moch Husni Dermawan, Retno Mayasari, Angelique Chonora, Angelia Nilam Soraya, Ridwan Ardiansah
This work is licensed under a Creative Commons Attribution 4.0 International License.