Extended reality for education: Mapping current trends, challenges, and applications
DOI:
https://doi.org/10.24036/jptk.v7i3.37623Keywords:
Extended reality, Quality education, Educational technology, Media technology, Systematic literature reviewAbstract
The advancements in 5G technology and Artificial Intelligence (AI) have accelerated the integration of immersive technologies such as Extended Reality (XR) into educational practices. There is a notable scarcity of studies focusing specifically on the applications and impact of XR in academic settings. Most existing research has concentrated on AR and VR, leaving a gap in understanding the full potential of XR. Addressing these gaps and challenges is crucial for harnessing the full potential of XR in education. This study aims to map and analyze the applications, trends, and educational challenges of XR technology. This study conducts a bibliometric analysis covering XR's application in education from 2018 to 2023, analyzing 32 articles from Scopus sources. Key findings highlight XR's annual growth in research publications, with significant contributions from the United States, China, and Canada. XR enriches education by facilitating immersive simulations, real time interaction with virtual objects, and spatial manipulation in three dimensions. It fosters presence and embodiment in virtual environments, supports practical training through realistic simulations, enhances multi-sensory engagement, promotes collaborative learning environments, and improves accessibility for diverse learners. The main challenges of XR technology include high costs, technical hurdles, regulatory issues, infrastructure limitations, and the need for digital literacy and skills. Addressing these challenges, collaborative efforts among educators, researchers, and industry stakeholders are required. Such collaboration is crucial for harnessing the full potential of XR technology to revolutionize education and prepare learners for a dynamic future.
Downloads
References
Abeysinghe, D., Chua, C., & Huang, W. (2019). Using XR to Support Collaborative Learning in Health. 23rd International Conference in Information Visualization – Part II, 92–95. https://doi.org/10.1109/IV-2.2019.00027
Alcañiz, M., Bigné, E., & Guixeres, J. (2019). Virtual reality in marketing: A framework, review, and research agenda. Frontiers in Psychology, 10, 1–15. https://doi.org/10.3389/fpsyg.2019.01530
Alhakamy, A. (2024). Extended Reality (XR) Toward Building Immersive Solutions: The Key to Unlocking Industry 4.0. ACM Computing Surveys, 56(9), 1–38. https://doi.org/10.1145/3652595
Almgren, R., & Skobelev, D. (2020). Evolution of technology and technology governance. Journal of Open Innovation: Technology, Market, and Complexity, 6(2), 22. https://doi.org/10.3390/JOITMC6020022
Andriani, W., Sundari, P. D., Dwiridal, L., Dewi, W. S., & Fortuna, A. (2024). Problem Based Learning in E-module as An Effort to Improve Student Learning Outcomes: A Design of Innovation in Physics Teaching Material. PAKAR Pendidikan, 22(1), 38–52. https://doi.org/10.24036/pakar.v22i1.444
Angra, S., Sharma, B., & Sharma, A. (2022). Analysis of Virtual Reality and Augmented Reality SDK ’ s and Game Engines : A Comparison. 2022 International Conference on Edge Computing and Applications, 1681–1684. https://doi.org/10.1109/ICECAA55415.2022.9936111
Apperley, T., & Moore, K. (2019). Haptic ambience: Ambient play, the haptic effect and co-presence in Pokémon GO. Convergence, 25(1), 6–17. https://doi.org/10.1177/1354856518811017
Aria, M., & Cuccurullo, C. (2017). Bibliometrix: An R-tool for comprehensive science mapping analysis. Journal of Informetrics, 11(4), 959–975. https://doi.org/10.1016/j.joi.2017.08.007
Assaad, R. H., El-adaway, I., Hastak, M., & Needy, K. L. (2022). Smart and Emerging Technologies : Shaping the Future of the Industry and Offsite Construction. ASCE International Conference on Computing in Civil Engineering 2021, 787–794. https://doi.org/10.1061/9780784483893.097
Ayoub, T., Tabasum, S., Dar, R., & Sofi, S. (2022). A data centric artificial intelligent and extended reality technology in smart healthcare systems. Social Network Analysis and Mining, 12(1), 1–33. https://doi.org/10.1007/s13278-022-00888-7
Babalola, A., Manu, P., Cheung, C., Yunusa-Kaltungo, A., & Bartolo, P. (2023). Applications of immersive technologies for occupational safety and health training and education: A systematic review. Safety Science, 166, 106214. https://doi.org/10.1016/j.ssci.2023.106214
Bai, H., Zhang, L., Yang, J., & Billinghurst, M. (2021). Bringing full-featured mobile phone interaction into virtual reality. Computers and Graphics (Pergamon), 97, 42–53. https://doi.org/10.1016/j.cag.2021.04.004
Barteit, S., Lanfermann, L., Bärnighausen, T., Neuhann, F., & Beiersmann, C. (2021). Augmented, mixed, and virtual reality-based head-mounted devices for medical education: Systematic review. JMIR Serious Games, 9(3), 1–18. https://doi.org/10.2196/29080
Beh, H. J., Rashidi, A., Talei, A., & Lee, Y. S. (2022). Developing engineering students’ capabilities through game-based virtual reality technology for building utility inspection. Engineering, Construction and Architectural Management, 29(7), 2854–2877. https://doi.org/10.1108/ECAM-02-2021-0174
Belk, R., Humayun, M., & Brouard, M. (2022). Money, possessions, and ownership in the Metaverse: NFTs, cryptocurrencies, Web3 and Wild Markets. Journal of Business Research, 153, 198–205. https://doi.org/10.1016/j.jbusres.2022.08.031
Berthiaume, M., Kinateder, M., Emond, B., Cooper, N., Obeegadoo, I., & Lapointe, J. F. (2024). Evaluation of a virtual reality training tool for firefighters responding to transportation incidents with dangerous goods. Education and Information Technologies, 1–39. https://doi.org/10.1007/s10639-023-12357-5
BL, A., Anori, S., Dewi, I. P., & Efrizon. (2024). Exploring the Impact of Tinkercad-Assisted Learning on Student Performance in Industrial Electronics Subject. Journal of Hypermedia & Technology-Enhanced Learning (J-HyTEL), 2(2), 123–136. https://doi.org/10.58536/j-hytel.v2i2.124
Bojic, L. (2022). Metaverse through the prism of power and addiction: what will happen when the virtual world becomes more attractive than reality? European Journal of Futures Research, 10(1), 1–24. https://doi.org/10.1186/s40309-022-00208-4
Buhalis, D., Leung, D., & Lin, M. (2023). Metaverse as a disruptive technology revolutionising tourism management and marketing. Tourism Management, 97, 104724. https://doi.org/10.1016/j.tourman.2023.104724
Bukar, U. A., Sayeed, M. S., Razak, S. F. A., Yogarayan, S., Amodu, O. A., & Mahmood, R. A. R. (2023). A method for analyzing text using VOSviewer. MethodsX, 11, 102339. https://doi.org/10.1016/j.mex.2023.102339
Campos, E., Hidrogo, I., & Zavala, G. (2022). Impact of virtual reality use on the teaching and learning of vectors. Frontiers in Education, 7, 1–15. https://doi.org/10.3389/feduc.2022.965640
Chen, R., & Liao, B. (2023). Application of XR technology in stomatology education : Theoretical basis , application scenarios and future prospects. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 69–73. https://doi.org/10.1109/VRW58643.2023.00020
Chen, X., Xie, H., & Li, Q. (2022). Vision, status, and topics of X Reality in Education. Computers & Education: X Reality, 1, 100001. https://doi.org/10.1016/j.cexr.2022.100001
Cho, Y., & Park, K. S. (2023). Designing Immersive Virtual Reality Simulation for Environmental Science Education. Electronics (Switzerland), 12(2), 1–18. https://doi.org/10.3390/electronics12020315
Çöltekin, A., Griffin, A. L., Slingsby, A., Robinson, A. C., Christophe, S., Rautenbach, V., Chen, M., Pettit, C., & Klippel, A. (2020). Geospatial Information Visualization and Extended Reality Displays. In Manual of Digital Earth. https://doi.org/10.1007/978-981-32-9915-3_7
Çöltekin, A., Lochhead, I., Madden, M., Christophe, S., Devaux, A., Pettit, C., Lock, O., Shukla, S., Herman, L., Stachoň, Z., Kubíček, P., Snopková, D., Bernardes, S., & Hedley, N. (2020). Extended Reality in Spatial Sciences: A Review of Research Challenges and Future Directions. ISPRS International Journal of Geo-Information, 9(7), 439. https://doi.org/10.3390/ijgi9070439
Craig, A. B., Sherman, W. R., & Will, J. D. (2009). Developing Virtual Reality Applications. In Foundations of Effective Design (pp. 1–382). https://doi.org/10.1016/C2009-0-20103-6
Curran, V. R., Xu, X., Aydin, M. Y., & Meruvia-Pastor, O. (2023). Use of Extended Reality in Medical Education: An Integrative Review. Medical Science Educator, 33(1), 275–286. https://doi.org/10.1007/s40670-022-01698-4
Cut Fitriyanti, Jamaliah Hasballah, & Hijriati. (2023). Pengembangan Alat Permainan Edukatif Kantong Gurita Untuk Mengembangkan Motorik Halus Anak. J-HyTEL: Journal of Hypermedia & Technology-Enhanced Learning, 1(2), 75–86. https://doi.org/10.58536/j-hytel.v1i2.48
Delesposte, J. E., Rangel, L. A. D., Meiriño, M. J., Narcizo, R. B., & Alencar Junior, A. A. M. de. (2021). Use of multicriteria decision aid methods in the context of sustainable innovations: bibliometrics, applications and trends. Environment Systems and Decisions, 41(4), 501–522. https://doi.org/10.1007/s10669-021-09814-2
Dini, G., & Mura, M. D. (2015). Application of Augmented Reality Techniques in Through-life Engineering Services. Procedia CIRP, 38, 14–23. https://doi.org/10.1016/j.procir.2015.07.044
Donthu, N., Kumar, S., Mukherjee, D., Pandey, N., & Lim, W. M. (2021). How to conduct a bibliometric analysis: An overview and guidelines. Journal of Business Research, 133, 285–296. https://doi.org/10.1016/j.jbusres.2021.04.070
Dubovi, I. (2023). Learning with virtual reality simulations: direct versus vicarious instructional experience. Interactive Learning Environments, 31(10), 6627–6639. https://doi.org/10.1080/10494820.2022.2042313
Dwivedi, Y. K., Hughes, L., Baabdullah, A. M., Ribeiro-Navarrete, S., Giannakis, M., Al-Debei, M. M., Dennehy, D., Metri, B., Buhalis, D., Cheung, C. M. K., Conboy, K., Doyle, R., Dubey, R., Dutot, V., Felix, R., Goyal, D. P., Gustafsson, A., Hinsch, C., Jebabli, I., … Wamba, S. F. (2022). Metaverse beyond the hype: Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy. International Journal of Information Management, 66(July), 102542. https://doi.org/10.1016/j.ijinfomgt.2022.102542
Dwivedi, Y. K., Ismagilova, E., Hughes, D. L., Carlson, J., Filieri, R., Jacobson, J., Jain, V., Karjaluoto, H., Kefi, H., Krishen, A. S., Kumar, V., Rahman, M. M., Raman, R., Rauschnabel, P. A., Rowley, J., Salo, J., Tran, G. A., & Wang, Y. (2021). Setting the future of digital and social media marketing research: Perspectives and research propositions. International Journal of Information Management, 59, 102168. https://doi.org/10.1016/j.ijinfomgt.2020.102168
Eder, M., Hulla, M., Mast, F., & Ramsauer, C. (2020). On the application of augmented reality in a learning factory working environment. Procedia Manufacturing, 45, 7–12. https://doi.org/10.1016/j.promfg.2020.04.030
Estrada, J. G., & Prasolova-førland, E. (2022). Improving Adoption of Immersive Technologies at a Norwegian University. 8th International Conference of the Immersive Learning Research Network, 1–5. https://doi.org/10.23919/iLRN55037.2022.9815954
Fernández-Cerero, J., Fernández-Batanero, J. M., & Montenegro-Rueda, M. (2024). Possibilities of Extended Reality in education. Interactive Learning Environments, 1–15. https://doi.org/10.1080/10494820.2024.2342996
Flavián, C., Ibáñez-Sánchez, S., & Orús, C. (2019). The impact of virtual, augmented and mixed reality technologies on the customer experience. Journal of Business Research, 100, 547–560. https://doi.org/10.1016/j.jbusres.2018.10.050
Fortuna, A., Prasetya, F., García, J. L. C., Arcelus-Ulibarrena, J. M., Salman, A., Karimi, A., & Yusuf, A. (2024). Modern learning paradigms: A bibliometric analysis of augmented reality and virtual reality in vocational education. Jurnal Pendidikan Teknologi Kejuruan, 7(2), 91–114. https://doi.org/10.24036/jptk.v7i2.36523
Garcia Estrada, J., Prasolova-Førland, E., Kjeksrud, S., Themelis, C., Lindqvist, P., Kvam, K., Midthun, O., Sverre, K., Hokstad, L. M., Mohamed, S. K., Grassini, S., & Ricci, S. (2024). Military education in extended reality (XR): learning troublesome knowledge through immersive experiential application. Visual Computer. https://doi.org/10.1007/s00371-024-03339-w
Gittens, C. L. (2024). Dyadic-XV: A Taxonomy of Digital Beings. IEEE Consumer Electronics Magazine, 13(3), 36–45. https://doi.org/10.1109/MCE.2024.3349461
Guan, C., Liu, W., Yu, Y., & Ding, D. (2024). Tokenomics in the Metaverse: understanding the lead–lag effect among emerging crypto tokens. Financial Innovation, 10(1), 1–19. https://doi.org/10.1186/s40854-023-00594-z
Guo, X., Guo, Y., & Liu, Y. (2021). The development of extended reality in education: Inspiration from the research literature. Sustainability (Switzerland), 13(24). https://doi.org/10.3390/su132413776
Hamilton, D., McKechnie, J., Edgerton, E., & Wilson, C. (2021). Immersive virtual reality as a pedagogical tool in education: a systematic literature review of quantitative learning outcomes and experimental design. In Journal of Computers in Education (Vol. 8, Issue 1). Springer Berlin Heidelberg. https://doi.org/10.1007/s40692-020-00169-2
Hassan, W., & Duarte, A. E. (2024). Bibliometric analysis: A few suggestions. Current Problems in Cardiology, 49(8), 102640. https://doi.org/10.1016/j.cpcardiol.2024.102640
Heaysman, O., & Kramarski, B. (2021). Supporting Teachers’ SRL Beliefs and Practices with Immersive Learning Environments: Evidence from a Unique Simulations-Based Program. 2021 7th International Conference of the Immersive Learning Research Network (ILRN), 1–5. https://doi.org/10.23919/iLRN52045.2021.9459418
Heemsbergen, L., Bowtell, G., & Vincent, J. (2021). Conceptualising Augmented Reality: From virtual divides to mediated dynamics. Convergence, 27(3), 830–846. https://doi.org/10.1177/1354856521989514
Herur-Raman, A., Almeida, N. D., Greenleaf, W., Williams, D., Karshenas, A., & Sherman, J. H. (2021). Next-Generation Simulation—Integrating Extended Reality Technology Into Medical Education. Frontiers in Virtual Reality, 2, 1–14. https://doi.org/10.3389/frvir.2021.693399
Huerta-Cancino, L., & Alé-Silva, J. (2024). Augmented Astronomy for Science Teaching and Learning (pp. 235–253). https://doi.org/10.1007/978-3-031-60458-4_16
Huynh-The, T., Gadekallu, T. R., Wang, W., Yenduri, G., Ranaweera, P., Pham, Q. V., da Costa, D. B., & Liyanage, M. (2023). Blockchain for the metaverse: A Review. Future Generation Computer Systems, 143, 401–419. https://doi.org/10.1016/j.future.2023.02.008
Idrees, A., & Morton, M. (2022). Advancing Extended Reality Teaching and Learning Opportunities Across the Disciplines in Higher Education. 8th International Conference of the Immersive Learning Research Network, 1–8. https://doi.org/10.23919/iLRN55037.2022.9815897
Innocente, C., Ulrich, L., Moos, S., & Vezzetti, E. (2023). A framework study on the use of immersive XR technologies in the cultural heritage domain. Journal of Cultural Heritage, 62, 268–283. https://doi.org/10.1016/j.culher.2023.06.001
Jauhiainen, J. S. (2024). The Metaverse: innovations and generative AI. International Journal of Innovation Studies. https://doi.org/10.1016/j.ijis.2024.04.004
Kaddoura, S., & Al Husseiny, F. (2023). The rising trend of Metaverse in education: challenges, opportunities, and ethical considerations. PeerJ Computer Science, 9, 1–33. https://doi.org/10.7717/peerj-cs.1252
Kee, T., Zhang, H., & King, R. B. (2024). An empirical study on immersive technology in synchronous hybrid learning in design education. International Journal of Technology and Design Education, 34(3), 1243–1273. https://doi.org/10.1007/s10798-023-09855-5
Khlaif, Z. N., Mousa, A., & Sanmugam, M. (2024). Immersive Extended Reality (XR) Technology in Engineering Education: Opportunities and Challenges. Technology, Knowledge and Learning, 29(2), 803–826. https://doi.org/10.1007/s10758-023-09719-w
Kioupi, V., & Voulvoulis, N. (2022). Education for Sustainable Development as the Catalyst for Local Transitions Toward the Sustainable Development Goals. Frontiers in Sustainability, 3, 1–18. https://doi.org/10.3389/frsus.2022.889904
Kumar, V. V., Carberry, D., Beenfeldt, C., Andersson, M. P., Mansouri, S. S., & Gallucci, F. (2021). Virtual reality in chemical and biochemical engineering education and training. Education for Chemical Engineers, 36, 143–153. https://doi.org/10.1016/j.ece.2021.05.002
Lampropoulos, G., & Kinshuk. (2024). Virtual reality and gamification in education: a systematic review. Educational Technology Research and Development, 72(3), 1691–1785. https://doi.org/10.1007/s11423-024-10351-3
Lara-Prieto, V., Ruiz-Cantisani, M. I., Mourgues, C., Pinzon-Salcedo, L. A., Bernal-Alvarado, J., & Ramirez-Robles, L. A. (2022). Design Process of Extended Reality Educational Resources in Engineering: A Comparison of Three Cases in Latin American Universities. IEEE Global Engineering Education Conference, EDUCON, 394–399. https://doi.org/10.1109/EDUCON52537.2022.9766595
Le Noury, P., Polman, R., Maloney, M., & Gorman, A. (2022). A Narrative Review of the Current State of Extended Reality Technology and How it can be Utilised in Sport. Sports Medicine, 52(7), 1473–1489. https://doi.org/10.1007/s40279-022-01669-0
Li, W. (2023). Synthesizing Procedural Landscape for Volcanic Eruption Simulation in Virtual Reality. 2023 7th International Symposium on Multidisciplinary Studies and Innovative Technologies (ISMSIT), 1–5. https://doi.org/10.1109/ISMSIT58785.2023.10304961
Linnenluecke, M. K., Marrone, M., & Singh, A. K. (2020). Conducting systematic literature reviews and bibliometric analyses. Australian Journal of Management, 45(2), 175–194. https://doi.org/10.1177/0312896219877678
Logeswaran, A. A., Munsch, A. C., Chong, B. Y. J., D, C. N. R., & E, J. M. (2021). The role of extended reality technology in healthcare education: Towards a learner-centred approach. Future Healthcare Journal, 8(1), 79–84. https://doi.org/10.7861/fhj.2020-0112
Low, D. Y. S., Poh, P. E., & Tang, S. Y. (2022). Assessing the impact of augmented reality application on students’ learning motivation in chemical engineering. Education for Chemical Engineers, 39, 31–43. https://doi.org/10.1016/j.ece.2022.02.004
Ma, S., Ding, W., Liu, Y., Zhang, Y., Ren, S., Kong, X., & Leng, J. (2024). Industry 4.0 and cleaner production: A comprehensive review of sustainable and intelligent manufacturing for energy-intensive manufacturing industries. Journal of Cleaner Production, 467, 142879. https://doi.org/10.1016/j.jclepro.2024.142879
Maes, P.-J., van Kerrebroeck, B., Rosso, M., Marouda, I., & Leman, M. (2024). Extended reality (XR) in embodied musical art and science. In The Routledge Handbook of Embodied Cognition (pp. 143–155). Routledge. https://doi.org/10.4324/9781003322511-17
Mai, L. T., & Werdin, H. (2022). VRLab4BES- A Virtual Reality Implementation Approach of Building Service Simulation for Educational Purposes. 8th International Conference on Virtual Reality (ICVR), 82–89. https://doi.org/10.1109/ICVR55215.2022.9848010
Manfredi-Sánchez, J. L., & Morales, P. S. (2024). Generative AI and the future for China’s diplomacy. Place Branding and Public Diplomacy, 1–5. https://doi.org/10.1057/s41254-024-00328-7
Marougkas, A., Troussas, C., Krouska, A., & Sgouropoulou, C. (2023). How personalized and effective is immersive virtual reality in education? A systematic literature review for the last decade. Multimedia Tools and Applications, 83(6), 18185–18233. https://doi.org/10.1007/s11042-023-15986-7
Matsika, C., & Zhou, M. (2021). Factors affecting the adoption and use of AVR technology in higher and tertiary education. Technology in Society, 67, 101694. https://doi.org/10.1016/j.techsoc.2021.101694
May, D. (2020). Online laboratories for supporting international student collaboration in merging realities. International Journal of Online and Biomedical Engineering (IJOE), 16(3), 4–26. https://doi.org/10.3991/ijoe.v16i03.12849
Meccawy, M. (2023). Teachers’ prospective attitudes towards the adoption of extended reality technologies in the classroom: interests and concerns. Smart Learning Environments, 10(1), 1–20. https://doi.org/10.1186/s40561-023-00256-8
Memarian, B., & Doleck, T. (2024). A novel ethical analysis of educational XR and AI in literature. Computers & Education: X Reality, 4, 100052. https://doi.org/10.1016/j.cexr.2024.100052
Moher, D., Liberati, A., Tetzlaff, J., & Altman, D. G. (2009). Preferred reporting items for systematic reviews and meta-analyses: The PRISMA statement. BMJ (Online), 339(7716), 332–336. https://doi.org/10.1136/bmj.b2535
Muskhir, M., Luthfi, A., Julian, R., & Fortuna, A. (2023). Exploring iSpring Suite for Android-Based Interactive Instructional Media in Electrical Lighting Installation Subject. International Journal of Interactive Mobile Technologies (IJIM), 17(22), 67–84. https://doi.org/10.3991/ijim.v17i22.42625
Muskhir, M., Luthfi, A., Watrianthos, R., Usmeldi, U., Fortuna, A., & Samala, A. D. (2024). Emerging Research on Virtual Reality Applications in Vocational Education: A Bibliometric Analysis. Journal of Information Technology Education: Innovations in Practice, 23, 1–26. https://doi.org/10.28945/5284
Nee, A. Y. C., & Ong, S. K. (2013). Virtual and augmented reality applications in manufacturing. In IFAC Proceedings Volumes (IFAC-PapersOnline) (Vol. 46, Issue 9). IFAC. https://doi.org/10.3182/20130619-3-RU-3018.00637
Newton, M. H., Annetta, L. A., & Bressler, D. M. (2024). Using Extended Reality Technology in Traditional and Place-Based Environments to Study Climate Change. Journal of Science Education and Technology, 33(2), 208–227. https://doi.org/10.1007/s10956-023-10057-w
Onu, P., Pradhan, A., & Mbohwa, C. (2024). Potential to use metaverse for future teaching and learning. Education and Information Technologies, 29(7), 8893–8924. https://doi.org/10.1007/s10639-023-12167-9
Page, M. J., McKenzie, J. E., Bossuyt, P. M., Boutron, I., Hoffmann, T. C., Mulrow, C. D., Shamseer, L., Tetzlaff, J. M., Akl, E. A., Brennan, S. E., Chou, R., Glanville, J., Grimshaw, J. M., Hróbjartsson, A., Lalu, M. M., Li, T., Loder, E. W., Mayo-Wilson, E., McDonald, S., … Moher, D. (2021). The PRISMA 2020 statement: An updated guideline for reporting systematic reviews. International Journal of Surgery, 88, 105906. https://doi.org/10.1016/j.ijsu.2021.105906
Peukert, C., Qahri-Saremi, H., Schultze, U., Thatcher, J. B., Cheung, C. M. K., Frenzel-Piasentin, A., Greve, M., Matt, C., Trenz, M., & Turel, O. (2024). Metaverse: A real change or just another research area? Electronic Markets, 34(1). https://doi.org/10.1007/s12525-024-00711-5
Prabhakaran, A., Mahamadu, A. M., & Mahdjoubi, L. (2022). Understanding the challenges of immersive technology use in the architecture and construction industry: A systematic review. Automation in Construction, 137 (September 2020), 104228. https://doi.org/10.1016/j.autcon.2022.104228
Pranckutė, R. (2021). Scopus and Web of Science stands out for systematic reviews, offering comprehensive coverage across disciplines, including journals, conferences, and patents. Publications, 9(1), 1–59. https://doi.org/10.3390/publications9010012
Prasetya, F., Fortuna, A., Samala, A. D., Fajri, B. R., Efendi, F., & Nyamapfene, A. (2023). Effectiveness of Distance Learning Computer Numerical Control Based on Virtual Laboratory Using a Metaverse Platform to Improve Students’ Cognitive Ability and Practice Skills. International Journal of Interactive Mobile Technologies (IJIM), 17(24), 4–21. https://doi.org/10.3991/ijim.v17i24.45019
Prasetya, F., Fortuna, A., Samala, A. D., Rawas, S., Mystakidis, S., Syahril, Waskito, Primawati, Wulansari, R. E., & Kassymova, G. K. (2024). The impact of augmented reality learning experiences based on the motivational design model: A meta-analysis. Social Sciences and Humanities Open, 10, 100926. https://doi.org/10.1016/j.ssaho.2024.100926
Pringle, J. K., Stimpson, I. G., Jeffery, A. J., Wisniewski, K. D., Grossey, T., Hobson, L., Heaton, V., Zholobenko, V., & Rogers, S. L. (2022). Extended reality (XR) virtual practical and educational eGaming to provide effective immersive environments for learning and teaching in forensic science. Science and Justice, 62(6), 696–707. https://doi.org/10.1016/j.scijus.2022.04.004
Pyun, K. R., Rogers, J. A., & Ko, S. H. (2022). Materials and devices for immersive virtual reality. Nature Reviews Materials, 7(11), 841–843. https://doi.org/10.1038/s41578-022-00501-5
Rajaram, S., & Nebeling, M. (2022). Paper Trail: An Immersive Authoring System for Augmented Reality Instructional Experiences. Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, 1–16. https://doi.org/10.1145/3491102.3517486
Rauschnabel, P. A., Felix, R., Hinsch, C., Shahab, H., & Alt, F. (2022). What is XR? Towards a Framework for Augmented and Virtual Reality. Computers in Human Behavior, 133, 107289. https://doi.org/10.1016/j.chb.2022.107289
Rauschnabel, P. A., Rossmann, A., & tom Dieck, M. C. (2017). An adoption framework for mobile augmented reality games: The case of Pokémon Go. Computers in Human Behavior, 76, 276–286. https://doi.org/10.1016/j.chb.2017.07.030
Ross, G., & Gilbey, A. (2023). Extended reality (xR) flight simulators as an adjunct to traditional flight training methods: a scoping review. CEAS Aeronautical Journal, 14(4), 799–815. https://doi.org/10.1007/s13272-023-00688-5
Ruiz-Ariza, A., Casuso, R. A., Suarez-Manzano, S., & Martínez-López, E. J. (2018). Effect of augmented reality game Pokémon GO on cognitive performance and emotional intelligence in adolescent young. Computers and Education, 116, 49–63. https://doi.org/10.1016/j.compedu.2017.09.002
Ruiz-cantisani, M. I., Ipiña-sifuentes, R., Lima-Sagui, F. del C., Flores, E. G. R., & Aceves-Campos, N. (2020). Virtual Reality as a tool for active learning and student engagement: industrial engineering experience. IEEE Global Engineering Education Conference, 1031–1037. https://doi.org/10.1109/EDUCON45650.2020.9125225
Sadanala, G., Xu, X., He, H., Bueno-Vesga, J., & Li, S. (2024). Enhancing distance learning with virtual reality: investigating learners’ engagement and outcomes. Distance Education, 1–28. https://doi.org/10.1080/01587919.2024.2351929
Samala, A. D., & Amanda, M. (2023). Immersive Learning Experience Design (ILXD): Augmented Reality Mobile Application for Placing and Interacting with 3D Learning Objects in Engineering Education. International Journal of Interactive Mobile Technologies (IJIM), 17(5), 22–35. https://doi.org/10.3991/ijim.v17i05.37067
Samala, A. D., Dewi, I. P., & Mursyida, L. (2023). “E-LabSheet Project” 4Cs-Based Supplementary Media for Flexible Learning: Is it Well Implemented? International Journal of Online and Biomedical Engineering (IJOE), 19(1), 4–20. https://doi.org/10.3991/ijoe.v19i01.35523
Samala, A. D., Govender, T., Tsoy, D., Bojic, L., Samala, A. G., Samala, M. P., Prasetya, F., Tri, D., Yanto, P., Zainul, R., & Fortuna, A. (2024). 3D Visualizations in Learning : An Evaluation of an AR + Core Application for Computer Hardware Education using the Hedonic Motivation System Adoption Model. TEM Journal, 13(1), 466–475. https://doi.org/10.18421/TEM131-48
Samala, A. D., Marta, R., Anori, S., & Indarta, Y. (2022). Online Learning Applications for Students: Opportunities & Challenges. Educational Administration: Theory and Practice, 28(3), 1–12. https://doi.org/10.17762/kuey.v28i03.409
Samala, A. D., Ranuharja, F., Fajri, B. R., Indarta, Y., & Agustiarmi, W. (2022). ViCT—Virtual Campus Tour Environment with Spherical Panorama: A Preliminary Exploration. International Journal of Interactive Mobile Technologies (IJIM), 16(16), 205–225. https://doi.org/10.3991/ijim.v16i16.32889
Samala, A. D., Ricci, M., Rueda, C. J. A., Bojic, L., Ranuharja, F., & Agustiarmi, W. (2024). Exploring Campus through Web-Based Immersive Adventures Using Virtual Reality Photography: A Low-Cost Virtual Tour Experience. International Journal of Online and Biomedical Engineering, 20(1), 104–127. https://doi.org/10.3991/ijoe.v20i01.44339
Samala, A. D., Usmeldi, Taali, Ambiyar, Bojic, L., Indarta, Y., Tsoy, D., Denden, M., Tas, N., & Dewi, I. P. (2023). Metaverse Technologies in Education: A Systematic Literature Review Using PRISMA. International Journal of Emerging Technologies in Learning (IJET), 18(05), 231–252. https://doi.org/10.3991/ijet.v18i05.35501
Samala, A. D., Usmeldi, U., Taali, T., Daineko, Y., Indarta, Y., Nando, Y. A., Anwar, M., Jaya, P., & Almasri, A. (2023). Global Publication Trends in Augmented Reality and Virtual Reality for Learning: The Last Twenty-One Years. International Journal of Engineering Pedagogy (IJEP), 13(2), 109–128. https://doi.org/10.3991/ijep.v13i2.35965
Shao, L., Tang, W., Zhang, Z., & Chen, X. (2023). Medical Metaverse: Technologies, Applications, Challenges, and Future. OPEN ACCESS Journal of Mechanics in Medicine and Biology, 2, 1–18. https://doi.org/10.1142/S0219519423500288
Skarbez, R., Smith, M., & Whitton, M. C. (2021). Revisiting Milgram and Kishino’s Reality-Virtuality Continuum. Frontiers in Virtual Reality, 2, 1–8. https://doi.org/10.3389/frvir.2021.647997
Skare, M., & Riberio Soriano, D. (2021). How globalization is changing digital technology adoption: An international perspective. Journal of Innovation and Knowledge, 6(4), 222–233. https://doi.org/10.1016/j.jik.2021.04.001
Snyder, H. (2019). Literature review as a research methodology: An overview and guidelines. Journal of Business Research, 104, 333–339. https://doi.org/10.1016/J.JBUSRES.2019.07.039
Southgate, E. (2020). Conceptualising Embodiment through Virtual Reality for Education. 2020 6th International Conference of the Immersive Learning Research Network (ILRN), 38–45. https://doi.org/10.23919/iLRN47897.2020.9155121
Stanney, K. M., Nye, H., Haddad, S., Hale, K. S., Padron, C. K., & Cohn, J. V. (2021). Extended reality (XR) environments. In Handbook of human factors and ergonomics (pp. 782–815). Wiley. https://doi.org/10.1002/9781119636113.ch30
Takrouri, K., Causton, E., & Simpson, B. (2022). AR Technologies in Engineering Education: Applications, Potential, and Limitations. Digital, 2(2), 171–190. https://doi.org/10.3390/digital2020011
Theodoropoulou, H. G., Kiourt, C., Lalos, A. S., Koutsoudis, A., Paxinou, E., Kalles, D., & Pavlidis, G. (2020). Exploiting Extended Reality Technologies for Educational Microscopy (pp. 149–162). https://doi.org/10.1007/978-3-030-62655-6_9
Tlili, A., Huang, R., Shehata, B., Liu, D., Zhao, J., Metwally, A. H. S., Wang, H., Denden, M., Bozkurt, A., Lee, L. H., Beyoglu, D., Altinay, F., Sharma, R. C., Altinay, Z., Li, Z., Liu, J., Ahmad, F., Hu, Y., Salha, S., … Burgos, D. (2022). Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis. Smart Learning Environments, 9(1). https://doi.org/10.1186/s40561-022-00205-x
Toit-brits, C. (2019). A focus on self-directed learning: The role that educators’ expectations play in the enhancement of students’ self-directedness. South African Journal of Education, 39(2), 1–11. https://doi.org/10.15700/saje.v39n2a1645
Tse, C. H., Meyer, K. E., Pan, Y., Chi, T., & Meyer, K. E. (2024). Evolution of MNE strategies amid China ’ s changing institutions : a thematic review. Journal of International Business Studies, 1–19. https://doi.org/10.1057/s41267-024-00715-5
Tukur, M., Schneider, J., Househ, M., Dokoro, A. H., Ismail, U. I., Dawaki, M., & Agus, M. (2024). The Metaverse digital environments: A scoping review of the techniques, technologies, and applications. Journal of King Saud University - Computer and Information Sciences, 36(2), 101967. https://doi.org/10.1016/j.jksuci.2024.101967
Valente, L., Feijó, B., Ribeiro, A., & Clua, E. (2018). Pervasive virtuality in digital entertainment applications and its quality requirements. Entertainment Computing, 26, 139–152. https://doi.org/10.1016/j.entcom.2018.02.006
Vidal-Tomás, D. (2022). The new crypto niche: NFTs, play-to-earn, and metaverse tokens. Finance Research Letters, 47(PB), 102742. https://doi.org/10.1016/j.frl.2022.102742
Wang, M., Yu, H., Bell, Z., & Chu, X. (2022). Constructing an Edu-Metaverse Ecosystem: A New and Innovative Framework. IEEE Transactions on Learning Technologies, 15(6), 685–696. https://doi.org/10.1109/TLT.2022.3210828
Waskito, Fortuna, A., Prasetya, F., Wulansari, R. E., Nabawi, R. A., & Luthfi, A. (2024). Integration of Mobile Augmented Reality Applications for Engineering Mechanics Learning with Interacting 3D Objects in Engineering Education. International Journal of Information and Education Technology, 14(3), 354–361. https://doi.org/10.18178/ijiet.2024.14.3.2057
Wu, J. G., Zhang, D., Lee, S. M., & Information, A. B. (2024). Into the Brave New Metaverse : Envisaging Future Language Teaching and Learning. IEEE Transactions on Learning Technologies, 17, 44–53. https://doi.org/10.1109/TLT.2023.3259470
Xie, X. (2022). Research on Immersion Teaching Method Based on 5G +XR Technology and Reinforcement Learning Model. Advances in Multimedia, 1–12. https://doi.org/10.1155/2022/7092100
Xu, W., Xing, Q. W., Zhu, J. D., Liu, X., & Jin, P. N. (2023). Effectiveness of an extended-reality interactive learning system in a dance training course. In Education and Information Technologies (Vol. 28, Issue 12). Springer US. https://doi.org/10.1007/s10639-023-11883-6
Yudintseva, A. (2023). Virtual reality affordances for oral communication in English as a second language classroom: A literature review. Computers & Education: X Reality, 2, 100018. https://doi.org/10.1016/j.cexr.2023.100018
Yue, W., Chen, C., Kun, S., & Jinxiu, W. (2021). Research on the Application of Medical Teaching Based on XR and VR. 2nd International Conference on Big Data and Informatization Education, 688–691. https://doi.org/10.1109/ICBDIE52740.2021.00162
Zallio, M., & Clarkson, P. J. (2022). Designing the metaverse: A study on inclusion, diversity, equity, accessibility and safety for digital immersive environments. Telematics and Informatics, 75, 101909. https://doi.org/10.1016/j.tele.2022.101909
Zhang, J., Lu, V., & Khanduja, V. (2023). The impact of extended reality on surgery: a scoping review. International Orthopaedics, 47(3), 611–621. https://doi.org/10.1007/s00264-022-05663-z
Zhou, Z., Oveissi, F., & Langrish, T. (2024). Applications of augmented reality (AR) in chemical engineering education: Virtual laboratory work demonstration to digital twin development. Computers and Chemical Engineering, 188, 108784. https://doi.org/10.1016/j.compchemeng.2024.108784
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Agariadne Dwinggo Samala, Ljubisa Bojic, Soha Rawas, Natalie-Jane Howard, Yunifa Miftachul Arif, Dana Tsoy, Diogo Pereira Coelho
This work is licensed under a Creative Commons Attribution 4.0 International License.